Keen bosses, strange mistakes and a looming threat: workers on training AI to do their jobs

· · 来源:user资讯

Local sandboxing on developer machinesEverything above is about server-side multi-tenant isolation, where the threat is adversarial code escaping a sandbox to compromise a shared host. There is a related but different problem on developer machines: AI coding agents that execute commands locally on your laptop. The threat model shifts. There is no multi-tenancy. The concern is not kernel exploitation but rather preventing an agent from reading your ~/.ssh keys, exfiltrating secrets over the network, or writing to paths outside the project. Or you know if you are running Clawdbot locally, then everything is fair game.

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Based on the relative timelines of these efforts, this meant we needed to continue to add new functionality to internal builds of the live-service game to meet certain publisher milestone requirements despite the fact that when these features would ultimately get released to the player it would be in the offline game. As a result, we needed to continue to build out and deploy new backend functionality in our internal development environments that would never actually need to be deployed to live player-facing production environments.